Hello! I'm Tim, the developer behind Nederfall and the founder of 1TimeGames. I'm passionate about creating immersive, story-driven games that combine funky original gameplay with rich narratives.
Nederfall represents a vision to create a unique post-apocalyptic survival experience set in my home country, the Netherlands. The game combines elements from some of my favorite games like This War of Mine, Escape from Tarkov, Project Zomboid, and XCOM, while adding my own creative twist with Dutch culture and geography.
As a solo developer, I'm handling everything from game design and programming to art and narrative. Developing Nederfall in Unity has been quite a journey so far, and the game is still in early development.
I'm committed to creating a game that not only entertains but also tells a meaningful story about survival, community, and the resilience of the human spirit in the face of adversity. Every decision in Nederfall—from the AI-driven survivor behavior to the faction diplomacy system—is designed to create a dynamic, engaging experience where your choices truly matter.
I'm very happy with you visiting my website! Your enthusiasm drives me to make Nederfall the best game it can be. Follow along on social media to see the development process and get updates as the game progresses!
I believe in creating games that respect the player's intelligence and time. Every mechanic in Nederfall is designed to be meaningful and contribute to the overall experience, whether it's managing resources, making diplomatic choices, or exploring the world.
Nederfall aims to be more than just a survival game—it's a story about community, difficult choices, and the Dutch landscape transformed by catastrophe. I want players to feel the weight of their decisions and the satisfaction of building something meaningful in a broken world.
Game Engine
Unity
Platforms
PC & Steam Deck
Developer
Tim (1Time)
Status
In Development
